Ball Eating Simulator

Ball Eating Simulator

Get ready to have a great eating and growing fun under an open sky with cool balls inside different costumes in this great simulator game! Eat as much as balls around and get as much as big in the ball’s arena. Eat others, earn coins, and unlock new skins. Chase after gifts, rotate the lucky spin, or enjoy the everyday gifts to carry your eating simulator experience further. All you want is to become the king of the ball arena with your cool player.

Rules and Tips for Ball Eating Simulator

The game is both played single and two player.

Player 1: W,A,S,D
Player 2: ARROW KEYS

On single player mode:
Control the camera by LEFT-CLICK and MOUSE
Control the camera zoom with: MOUSE SCROLL

Use Joystick controls on mobile devices/tablets.

What is the main technology stack used for the game’s development?

The underlying platform that powers this game's mechanics is WebGL.

Who would find this game most engaging based on age?

The most appropriate age groups for this game are Kids, Teens, Young Adults, Adults, Seniors.

How would this game be categorized in a genre list?

The genre under which this game is classified is .IO, Simulation.

Is there a specific developer known for creating this game?

The design and coding for this game were handled by CursoraLabs.

Is the game fully functional on mobile devices?

Yes, Ball Eating Simulator is available for play on mobile devices.

Is this game more suitable for any particular gender?

The game is meant for the Male & Female gender group.

Is there any blood shown during gameplay or in cutscenes?

Yes, there is a visual representation of blood in Ball Eating Simulator.

What are the prominent keywords for this game?

The tags highlighting the game's features are 2players, arena, ball, eat, pacman.

Is there any kind of brutality present in the game?

Yes, cruelty is involved in Ball Eating Simulator’s gameplay or storyline.

Is this game meant for kids to play?

No, the content of Ball Eating Simulator is not safe for children.
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