Streets and Tracks [Transport Fever 2 Wiki] (2024)

Table of Contents

  • Streets and Tracks

    • Streets

      • Building and Replacing Streets

        • Building new Streets

        • Bridges and Tunnels

        • Replacing existing Streets

      • Street Constructions

      • Modifying Streets

      • Waypoints

      • Street Type List

    • Tracks

      • Building Tracks

        • Advanced Track Layouts

        • Bridges and Tunnels

      • Modifying Tracks

      • Signals

      • Waypoints

Streets and tracks are essential to build a comprehensive road and rail network in the game. Streets are automatically built when a new game is created, so that towns and industries can directly be connected. In contrast, tracks can only be built by the player. Streets are also automatically built and upgraded when towns expand. In contrast to tracks, the player usually does not own streets (even if they have been constructed by the player). Towns can construct new town buildings along streets and AI controlled cars and pedestrians can use them without restrictions.

The construction costs are a combination of:

Streets and tracks have speed limits, depending on the type used. On curved tracks, the speed of trains is also limited by the curve’s radius. A smaller radius will result in a lower top speed. Rail bridges have an additional speed limit, which may lower the speed limit of the used tracks. The top speed of tracks is displayed while constructing tracks and can later be seen in the according data layer.

See the list below for detailed information on costs and speed restrictions.

Streets

Streets and Tracks [Transport Fever 2 Wiki] (1)

The street construction menu can be reached by selecting the road button in the toolbar and switching to the STREETS tab 1.

Streets and Tracks [Transport Fever 2 Wiki] (2)Streets and Tracks [Transport Fever 2 Wiki] (3)

The menu consists of several button groups with different purposes.

Building and Replacing Streets

It is possible to filter the list of available street types by using the category filters 2pressing Streets and Tracks [Transport Fever 2 Wiki] (4).
There are 4 categories:

  • Streets and Tracks [Transport Fever 2 Wiki] (5) Urban streets have a pedestrian sidewalk. They usually are built in towns and town buildings can spawn along them.

  • Streets and Tracks [Transport Fever 2 Wiki] (6) One-Way streets only have lanes in one direction. They usually are built in towns and town buildings can spawn along them.

  • Streets and Tracks [Transport Fever 2 Wiki] (7) Country streets have higher speed limits. They usually are used for connections between towns. No new houses spawn along them.

  • Streets and Tracks [Transport Fever 2 Wiki] (8) Highway streets have the highest speed limits. They are used for fast connections between regions of the map. No new houses spawn along them.

Below the button groupsThe main part of the window is the list of available street types 32. They can be used in three different build modes. You can select one of the modes by clicking the buttons on the right side 4 selecting a street and then pressing Streets and Tracks [Transport Fever 2 Wiki] (9) to open the settings window. Alternatively you can also press Streets and Tracks [Transport Fever 2 Wiki] (10) to toggle between curved and straight mode.

Building new Streets

Streets and Tracks [Transport Fever 2 Wiki] (11)
curves of straight and curved mode
Streets and Tracks [Transport Fever 2 Wiki] (12)
slope aligned to ground
Streets and Tracks [Transport Fever 2 Wiki] (13)
manual slope gradient selection
Streets and Tracks [Transport Fever 2 Wiki] (14)
Streets and Tracks [Transport Fever 2 Wiki] (15)
bending with M and NStreets and Tracks [Transport Fever 2 Wiki] (16)

There are two modes available for building new streets that you can find in the top right corner 4.

With the straight building mode Streets and Tracks [Transport Fever 2 Wiki] (17) the street forms a straight connection between the start and end point. The only exception is when streets are pulled from existing streets or intersections and the angle to an existing street is too narrow.

In contrast, the curved building mode Streets and Tracks [Transport Fever 2 Wiki] (18) tries to arrange the road in an arc in such a way that the transitions to existing road segments can be made without sharp bends. It also depends on the direction in which you drag the road after you have pressed the left mouse buttonset the start point.

To build a new street segment, clickfirst select a street from the menu, then press Streets and Tracks [Transport Fever 2 Wiki] (19) at the place where it should start and drag the mousemove to the place where the street segment should end. Press Streets and Tracks [Transport Fever 2 Wiki] (20) a second time to set the end point. After releasing the left mouse button, itIt is possible to move the end to another place by picking up the grey circle (that is highlighted blue on mouse over)pressing Streets and Tracks [Transport Fever 2 Wiki] (21). The streets usually snap to existing streets if they are close enough. The area in which this effect occurs can be reduced by holding SHIFT while dragging the streetStreets and Tracks [Transport Fever 2 Wiki] (22) while moving the start or end point. The street will snap to a straight segment when aligned within a few degrees. This can be disabled by holding SHIFTStreets and Tracks [Transport Fever 2 Wiki] (23) too.

After releasing the left mouse buttonsetting the start point, an arrow button Streets and Tracks [Transport Fever 2 Wiki] (24) indicating the current slope appears at the end of the segment. Then the segment is aligned to the terrain height at the end position. When that arrow button is pressed, the manual slope selection mode is activated. Then it is possible to manually select the desired slope gradient by using the Streets and Tracks [Transport Fever 2 Wiki] (25) and Streets and Tracks [Transport Fever 2 Wiki] (26) buttons. With SHIFT pressed, the steps are smaller for finer control. By pressing on the slope indicator, the automatic slope alignment can be activated again.

To control the height of the street use the following buttons:

  • Use , and .Streets and Tracks [Transport Fever 2 Wiki] (27) before draggingsetting the start point to change the start height of the new segment. This is only relevant when not extending an existing piece of street.

  • Use M and NStreets and Tracks [Transport Fever 2 Wiki] (28) while or after draggingsetting the start point to change the inner heightwise curvature of the street segment. This can be used to create small bend bridges or force small tunnels as underpasses (see image).

  • Use , and .Streets and Tracks [Transport Fever 2 Wiki] (29) while or after draggingsetting the start point to change the height of the end point of the street segment. This can be used to form upward or downward ramps.

If buildings have to be demolished to build the street, a yellow warning message will pop up and the buildings will be highlighted in yellow. To finally confirm and actually build the street segment, press the Streets and Tracks [Transport Fever 2 Wiki] (30) buttonStreets and Tracks [Transport Fever 2 Wiki] (31) or press the Streets and Tracks [Transport Fever 2 Wiki] (32) buttonStreets and Tracks [Transport Fever 2 Wiki] (33) twice to dismiss the current proposal.

Bridges and Tunnels

Streets and Tracks [Transport Fever 2 Wiki] (34)Streets and Tracks [Transport Fever 2 Wiki] (35)

Streets and Tracks [Transport Fever 2 Wiki] (36)Streets and Tracks [Transport Fever 2 Wiki] (37)

Whenever the distance of the street level to the ground level is big enough, a bridge or tunnel is proposed.Before finishing the construction, choose the bridge or tunnel type to adjust the look and maximum speed. This can be done by clicking on the bridge respectively tunnel icon above the roadfirst pressing Streets and Tracks [Transport Fever 2 Wiki] (38) to switch to the tunnel respectively bridge section you want to change, and then pressing Streets and Tracks [Transport Fever 2 Wiki] (39) to select the bridge/tunnel type. Afterwards press Streets and Tracks [Transport Fever 2 Wiki] (40) again to switch back to the end point. Then press Streets and Tracks [Transport Fever 2 Wiki] (41) to build the road.

Type Max. Speed Availability
No Bridge
Stone Bridge 90 km/h from 1850
Iron Bridge 180 km/h from 1910
Suspension Bridge 180 km/h from 1940
Cement Bridge 320 km/h from 1970
Cable Stayed Bridge 320 km/h from 2000

Note that bridges can also be built partially and curved. Enabling the manual slope gradient control described above will avoid an automatic adjustment to the ground. Bridges can also be fitted with waypoints. The same is possible with tunnels as soon as the street is far enough below ground level.

To create a tunnel or bridge directly use , respectively .Streets and Tracks [Transport Fever 2 Wiki] (48) at least 5 times before draggingsetting the start point.

Replacing existing Streets

Streets and Tracks [Transport Fever 2 Wiki] (49)

To replace existing streets with a different type, select the street type with which the existing one should be replaced in the list 32 and activate the replace mode by clicking on the Streets and Tracks [Transport Fever 2 Wiki] (50) button in the top right corner 4selecting Streets and Tracks [Transport Fever 2 Wiki] (51) in the settings, which are accessible by pressing Streets and Tracks [Transport Fever 2 Wiki] (52).

Sections that do not have the selected street type are displayed in red, all others are blue. Usually the tool is applied to all sections between two intersections or until the next street type change. If you like to modify only some sections, hold SHIFTStreets and Tracks [Transport Fever 2 Wiki] (53) while applying the tool. The affected sections are highlighted in blue as well.

In addition, it is possible to add or remove tram tracks or bus lanes at the same time. The default setting “keep” will replace the street type but keep bus lanes or tram tracks, if there are any.

Street Constructions

Streets and Tracks [Transport Fever 2 Wiki] (54)

Switch to the STREET CONSTRUCTIONS tab on the top 1 to get to the street constructions. These are template structures consisting of different streets. Once placed they are editable as if they would have been constructed by hand. Before being placed, some parameters like the number of lanes and the size can be set. There are several constructions available:

Streets and Tracks [Transport Fever 2 Wiki] (55)Streets and Tracks [Transport Fever 2 Wiki] (56)Streets and Tracks [Transport Fever 2 Wiki] (57)

Modifying Streets

Streets and Tracks [Transport Fever 2 Wiki] (58)

Switch to the TOOLS tab on the top 1 to get to the modification submenu. You can add or remove tram tracks with or without catenary as well as bus lanes. Bus lanes are generally not used by individual traffic. Also you can change if a street is owned by the player. Streets that are owned by the player are not automatically upgraded by towns, but you pay maintenance costs for them. Lastly, you can upgrade intersections to use traffic lights. Sections that do not have the selected tool applied yet are displayed in red, all others are blue.

To swap the direction of one-way streets and highways, use one of the first three modification tools or use the replace mode and right click on the street segmenthold Streets and Tracks [Transport Fever 2 Wiki] (59) while applying the tool.

Usually the tools are applied to all sections between two intersections. If you like to modify only some sections, hold SHIFTStreets and Tracks [Transport Fever 2 Wiki] (60) while applying the tool. The affected sections are highlighted in blue as well.

Bus lanes cost 10%, tram tracks cost 20% and electrified tram tracks cost 40% of the street costs.

Waypoints

Streets and Tracks [Transport Fever 2 Wiki] (61)

Switch to the WAYPOINTS tab on the top 1 to get to the waypoint submenu. When creating lines, a waypoint can be used to force road vehicles to use the street where the waypoint is created to get from one station to another.

Waypoints can be placed along any road section that is not part of a construction like the roads inside industrial plants. It is also possible to select which traffic lane should be used. See the lines page for more details. Vehicles can switch lanes at intersections and wherever a street segment ends.

Street Type List

Type Max. Speed Lanes Availability Cost per m
Streets and Tracks [Transport Fever 2 Wiki] (62) Streets and Tracks [Transport Fever 2 Wiki] (63)Streets and Tracks [Transport Fever 2 Wiki] (64) Small Street 20 km/h
30 km/h
2 1850 - 1925
from 1925
20
Streets and Tracks [Transport Fever 2 Wiki] (65)Streets and Tracks [Transport Fever 2 Wiki] (66) Medium Street 40 km/h
50 km/h
2 1850 - 1925
from 1925
40
Streets and Tracks [Transport Fever 2 Wiki] (67)Streets and Tracks [Transport Fever 2 Wiki] (68) Large Street 60 km/h
60 km/h
4 1850 - 1925
from 1925
60
Streets and Tracks [Transport Fever 2 Wiki] (69)Streets and Tracks [Transport Fever 2 Wiki] (70) Extra Large Street 60 km/h 6 from 1925 80
Streets and Tracks [Transport Fever 2 Wiki] (71) Streets and Tracks [Transport Fever 2 Wiki] (72)Streets and Tracks [Transport Fever 2 Wiki] (73) Small one-way Street 30 km/h 1 from 1925 20
Streets and Tracks [Transport Fever 2 Wiki] (74)Streets and Tracks [Transport Fever 2 Wiki] (75) Medium one-way Street 50 km/h 2 from 1925 40
Streets and Tracks [Transport Fever 2 Wiki] (76)Streets and Tracks [Transport Fever 2 Wiki] (77) Large one-way Street 60 km/h 3 from 1925 60
Streets and Tracks [Transport Fever 2 Wiki] (78) Streets and Tracks [Transport Fever 2 Wiki] (79)Streets and Tracks [Transport Fever 2 Wiki] (80) Small Country Road 40 km/h
60 km/h
2 1850 - 1925
from 1925
25
Streets and Tracks [Transport Fever 2 Wiki] (81)Streets and Tracks [Transport Fever 2 Wiki] (82) Medium Country Road 60 km/h
80 km/h
2 1850 - 1925
from 1925
50
Streets and Tracks [Transport Fever 2 Wiki] (83)Streets and Tracks [Transport Fever 2 Wiki] (84) Large Country Road 80 km/h
100 km/h
4 1850 - 1925
from 1925
75
Streets and Tracks [Transport Fever 2 Wiki] (85)Streets and Tracks [Transport Fever 2 Wiki] (86) Extra Large Country Road 100 km/h 6 from 1925 100
Streets and Tracks [Transport Fever 2 Wiki] (87) Streets and Tracks [Transport Fever 2 Wiki] (88)Streets and Tracks [Transport Fever 2 Wiki] (89) Highway Ramp 60 km/h 1 from 1925 25
Streets and Tracks [Transport Fever 2 Wiki] (90)Streets and Tracks [Transport Fever 2 Wiki] (91) Medium Highway 80 km/h 2 from 1925 50
Streets and Tracks [Transport Fever 2 Wiki] (92)Streets and Tracks [Transport Fever 2 Wiki] (93) Large Highway 100 km/h 3 from 1925 75

Tracks

Streets and Tracks [Transport Fever 2 Wiki] (94)

Tracks are required for any train to be used. They connect stations and depots. The track construction menu can be reached by selecting the rail button in the toolbar and switching to the TRACKS tab 1.

Streets and Tracks [Transport Fever 2 Wiki] (95)Streets and Tracks [Transport Fever 2 Wiki] (96)

The menu consists of several button groups with different purposes.

Building Tracks

Streets and Tracks [Transport Fever 2 Wiki] (97)
Streets and Tracks [Transport Fever 2 Wiki] (98)
alignment along existing tracks

Streets and Tracks [Transport Fever 2 Wiki] (99)
Streets and Tracks [Transport Fever 2 Wiki] (100)
track laying with contour line layer

To build tracks, switch to the TRACKS tab on the top 1. Below the button groupsit is the list of available track types 2 with the two types:

Type Max. Speed Availability Cost per m
Streets and Tracks [Transport Fever 2 Wiki] (101) Standard Tracks 120km/h from 1850 75
Streets and Tracks [Transport Fever 2 Wiki] (102) Highspeed Tracks 300km/h from 1925 150

In contrast to streets, there is no distinction between straight and curved build mode. The build tool always tries to arrange the tracks in an arc in such a way that the transitions to existing track segments can be made without sharp bends. It also depends on the direction in which you drag the track after you have pressed the left mouse buttonset the start point. If you drag the track to an existing end, it will snap there too at an appropriate angle. As the speed is restricted by the radius of the curves, small numbers indicate what the final speed restrictions in that area will be.

The dragging and snapping behavior can be controlled in the same way as described above for streets. The same applies to the height adjustment of tracks. Keep in mind that tracks can't be placed as steep as streets and that there is a minimal curve radius for tracks. To see the contours of the terrain better it is recommended to use the contour lines layer while building rails along mountains.

If buildings have to be demolished to build the tracks, a yellow warning message will pop up and the buildings are highlighted in yellow. To finally confirm and actually build the track segment, press the Streets and Tracks [Transport Fever 2 Wiki] (103) buttonStreets and Tracks [Transport Fever 2 Wiki] (104) or press the Streets and Tracks [Transport Fever 2 Wiki] (105) buttonStreets and Tracks [Transport Fever 2 Wiki] (106) twice to dismiss the current proposal.

Advanced Track Layouts

Streets and Tracks [Transport Fever 2 Wiki] (107)Streets and Tracks [Transport Fever 2 Wiki] (108)

To build a parallel track, pointmove the start point next to an existing track (the cursorcircle will turn blue), left clickpress Streets and Tracks [Transport Fever 2 Wiki] (109) and drag along the existing track. This can be repeated multiple times.

To build a switch, point atmove the start point to an existing track, where the switch should start, left clickpress Streets and Tracks [Transport Fever 2 Wiki] (110) and drag at a narrow angle away from the existing track. Dragging at a large angle will create a crossing instead of a switch.

The technics of switches and parallel tracks can be combined to construct various types of switches and crossings:

Streets and Tracks [Transport Fever 2 Wiki] (111)
Streets and Tracks [Transport Fever 2 Wiki] (112)
1. Double Switch

Streets and Tracks [Transport Fever 2 Wiki] (113)
Streets and Tracks [Transport Fever 2 Wiki] (114)
2. Crossover

Streets and Tracks [Transport Fever 2 Wiki] (115)
Streets and Tracks [Transport Fever 2 Wiki] (116)
3. Extended Crossover

Streets and Tracks [Transport Fever 2 Wiki] (117)
Streets and Tracks [Transport Fever 2 Wiki] (118)
4. Diamond Crossover

Streets and Tracks [Transport Fever 2 Wiki] (119)
5. Double Slip Switch

Streets and Tracks [Transport Fever 2 Wiki] (120)
Streets and Tracks [Transport Fever 2 Wiki] (121)
6. Three Way Switch

  1. A double switch can be built by extending parallel tracks as a switch.

  2. To build a crossover, point atmove the start point to an existing parallel track, where the crossover should start. Left clickPress Streets and Tracks [Transport Fever 2 Wiki] (122) and drag in the direction where the crossover should go.

  3. The same concept can be used to construct extended crossovers crossing multiple tracks.

  4. To build a diamond crossover, point atmove the start point to the end of an existing crossover (the cursorcircle will snap and turn blue). Left clickPress Streets and Tracks [Transport Fever 2 Wiki] (123) and drag to the opposite side of the crossover.

  5. To build a double slip switch, point atuse the inspector (outside of construction mode) to select a crossing with a flat angle, left clickpress Streets and Tracks [Transport Fever 2 Wiki] (124) and select YES in the dialog. If the crossing is not highlighted while hovering it, the angle is probably too steep, and it cannot be upgraded.

  6. A three way switch currently is not possible.

Rails and streets can be crossed in any way possible. Simply drag a track over a street or the other way around to create a railroad crossing. You can change the crossing type either during the construction or afterwards by clicking on the crossing barsselecting it with the inspector and selecting the new type.

Bridges and Tunnels

Streets and Tracks [Transport Fever 2 Wiki] (125)Streets and Tracks [Transport Fever 2 Wiki] (126)

Like with streets, whenever the distance of the track level to the ground level is big enough, a bridge or tunnel is proposed.Before finishing the construction, choose the bridge or tunnel type to adjust the look and maximum speed. This can be done analogous to the streets. See the section above for a list of available bridges.

Note that bridges can also be built partially and curved. Enabling the manual slope gradient control will avoid an automatic adjustment to the ground. Keep in mind that tracks can't be placed as steep as streets. Bridges can also be fitted with switches, signals, and waypoints. The same is possible with tunnels as soon as the track is far enough below ground level.

To create a tunnel or bridge directly use , respectively .Streets and Tracks [Transport Fever 2 Wiki] (127) at least 5 times before draggingsetting the start point.

Modifying Tracks

Streets and Tracks [Transport Fever 2 Wiki] (128)

Switch to the TOOLS tab on the top 1 to get to the modification submenu. You can add or remove catenary or up- respectively downgrade the track type. Sections that do not have the selected tool applied yet are displayed in red, all others are blue.

Usually the tool is applied to all sections between two switches or several hundred meters of track when there are no switches. If you like to modify only some sections, hold SHIFTStreets and Tracks [Transport Fever 2 Wiki] (129) while applying the tool. The affected sections are highlighted in blue as well.

Signals

Streets and Tracks [Transport Fever 2 Wiki] (130)

Switch to the SIGNALS tab on the top 1 to get to the signal submenu. Signals are used to split the track network in smaller parts so that more than one vehicle can be driving around safely.

Signals can be turned into one-way signals. Trains may only pass them if the signal is pointing in the direction of the approaching train. One-way signals are indicated by a symbol with one white and two black dots in the signal icon.

When creating lines, signals can be used as waypoints, too.

Waypoints

Streets and Tracks [Transport Fever 2 Wiki] (131)

Switch to the WAYPOINTS tab on the top 1 to get to the waypoint submenu. When creating lines, a waypoint can be used to force trains to use the tracks where the waypoint is created to get from one station to another. Also there is a special waypoint that will additionally cause passing trains to use their horn.

Waypoints can be placed along any track section that is not part of a switch or construction like the tracks inside stations. They are valid in both directions and are indicated by a marker with a single white dot.

Learn more about signals and waypoints usage in terms of line management.

Stations and Depots

Streets and Tracks [Transport Fever 2 Wiki] (2024)
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